v0.5
Shlime » Devlog
- Chunk Rendering
- every 16x16 block is considered as a chunk
- the nearby 12 chunks will be generated to prevent lag and better performance
- enemies within the assigned chunk will spawn when player is nearby
- Terrain Generation
- used 1D noise library for elevation
- added grass that spawns randomly
- Enemy Behavior
- while not agro the enemy will just walk around
- once player damage the enemy they will go agro
- when hitting the enemy while standing on enemy will take damage
- Bonk Shlime Bug Fix
- fixed the range of Bonk Shlime so it won't kill the enemy when it's not in range
- Added a title image
Files
Shlimev0.5_Installer.exe 21 MB
May 28, 2021
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Shlime
Fight enemy as a Shlime!
Status | In development |
Author | towor |
Genre | Adventure |
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