v0.5


  • Chunk Rendering
    • every 16x16 block is considered as a chunk
    • the nearby 12 chunks will be generated to prevent lag and better performance
    • enemies within the assigned chunk will spawn when player is nearby
  • Terrain Generation
    • used 1D noise library for elevation
    • added grass that spawns randomly
  • Enemy Behavior
    • while not agro the enemy will just walk around
    • once player damage the enemy they will go agro
    • when hitting the enemy while standing on enemy will take damage
  • Bonk Shlime Bug Fix
    • fixed the range of Bonk Shlime so it won't kill the enemy when it's not in range
  • Added a title image

Files

Shlimev0.5_Installer.exe 21 MB
May 28, 2021

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